![]() |
![]() |
|
|||||||
![]() |
Register | Forum Rules | Blogs | FAQ | Donate | Members List | Calendar | Search | Today's Posts | Mark Forums Read | ![]() |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Member
Friends: (36)
|
Complete Halo 3 Weapons
Here's a list of the complete Halo 3 weapons. It will take me a while to post it all but I'll get it.
![]() Assault Rifle Magazine Size: 32 Dual-Wieldable: No This stripped-down starting weapon reduces your dependency on dual wield weapons, making Halo 3 feel closer to the first Halo. The AR is a big improvement over Halo 1's Assault Rifle, though. It inflicts massive damage at medium range and nearly guarantees you a kill. Still, its 32 round clip is not sufficient for battles against 2 or more enemies. Dubbed by some as "The Ultimate Spawning Weapon," this gas operated, fully automatic projectile rifle is as reliable as default weapons get, and against one unsuspecting enemy, the AR is all you need to debone their carcass with hot lead. Pros: Extremely effective in slaying enemies for a spawning weapon, the UNSC Assault Rifle is also effective during Halo 3 multiplayer. Cons: Shooting enemies to death with it takes many bullets, and against some of the stronger enemies in Halo 3's campaign, the Assault Rifle is less than an ideal choice to take them on. ![]() Battle Rifle Magazine Size: 36 Dual-Wieldable: No Once you've mastered the Assault Rifle, your next weapon of choice may turn out to be the Battle Rifle, a deadlier version of the default gun. The Battle Rifle fires short, but potentially overwhelming, bursts of ammunition that can massacre your foes in just about any scenario. Zooming in on enemy targets with this gun should always be implemented when carrying this destructive weapon. Pros: The Battle Rifle is especially useful for Spartans who have developed their aiming skills. Not only does it hold more rounds than the regular Assault Rifle, the Battle Rifle is much more devastating. Cons: You have to be good at aiming to take full of advantage of this powerful gun. ![]() Fire Bomb Grenades Magazine Size: N/A - (You can hold 2 of each type of grenade at once) Dual-Wieldable: No The Fire Bomb Grenades are just what you'd expect incendiary grenades would be, grenades that explodes into a fiery blast that torches your targets. These grenades emit an almost napalm-like gel that incinerates anyone unlucky enough to be nearby when it detonates. Pros: The blast from the Fire Bomb Grenade will instantly end the life of anyone standing within its 7 foot blast radius. Just pitch it into a group of enemies and let them burn! Cons: You have to be accurate when tossing the Fire Bomb Grenades at enemies as its blast radius is relatively small.
__________________
Gamertag: tom izzo11 (tell me if you add me) 1555 Laser Kills and counting LASER KILL!!!!! Level 38 Commander Grade 2
|
|
|
|
|
|
|
|
#2 (permalink) |
|
Member
Friends: (36)
|
![]() Flamethrower Magazine Size: 100 Dual-Wieldable: No The two-handed M7057 Flamethrower truly is a beast of a weapon. Not only does it rapidly raze your targets to the ground, it can be used to destroy a large ground of attackers. Pros: Torching enemies with this huge gun is an easy way to clear out an area. You don't even have to be accurate with the Flamethrower to kill your target(s). Cons: Like the Chaingun, the Missile Pod, and other heavy guns in Halo 3, the Flamethrower makes you walk super slow when holding it. It is also quite difficult to master and is only good for few situations during multiplayer. ![]() Frag Grenades Magazine Size: N/A - (You can hold 2 of each type of grenade at once) Dual-Wieldable: No This is your standard, no frills, hand grenade, but it does the job and it essential in maximizing your killing efforts. Its fuse is faster than previously seen in Halo 2, but the explosion from the Fragmentation Grenade in Halo 3 inflicts slightly less damage. You can only carry two at a time, but they're found everywhere on the battlefield. Pros: Use of Frag Grenades is a crucial part of Halo's fundamental gameplay--they mustn't be ignored. They are a good way to finish what your bullets/projectiles have left still breathing on the battlefield. Cons: You need to be accurate when lobbing these in the direction of a target. ![]() Machine Gun Turret Magazine Size: Infinite While Mounted to Tripod / 200 While Not Mounted Dual-Wieldable: No The most common turret weapon fires a blistering volley of high-impact slugs. The damage is devastating, but ammo and accuracy are limited. Like all turret weapons, you'll move slowly and lose many abilities while carrying the turret. As strong as Spartans are, you won't be able to pitch grenades or use any deployables once you tear this monster from its tripod base. Best case scenario: you're out of sight until the moment when you point the turret at an enemy and end their life. Pros: The gun is also extremely effective when taking down a huge cluster of enemies--just start firing and tear them to shreds. Cons: Remember that anyone manning a stationary turret is a sitting duck, making them an easy target for someone to frag. ![]() Magnum Magazine Size: 12 Dual-Wieldable: Yes While the Magum is somewhat hard to come by during Halo 3's campaign mode, it is well worth swapping out at least one of your weapons for this powerful UNSC handgun. While each clip only has 12 bullets in it, they are enough to defeat 12 enemies if you nail them in the head. The Magnum, which is similar to the Magnum in the original Halo in feel, is as reliable as handguns get and is a crushing force that you should take advantage of. This recoil-operated sidearm is a perfect choice in close battles, and the fact that it is dual-wieldable makes it even more indispensable in your quest to shed enemy blood. Pros: In addition to being a devastating firearm, the Magnum is also good at picking off shielded enemies. Aim for enemies' heads and make them eat lead. Cons: Its range is low and you won't come across the Magnum very often in the game. It doesn't hold very many bullets, so you need to blast enemies with it that are close to you. Another drawback of the Magnum is that there is no zoom functionality on it, so call on its power when you are close enough to smell an enemy's aftershave, a scent that will quickly turn into the stench of you enemy involuntarily defecating in their undies once you point this silver firearm in their face.
__________________
Gamertag: tom izzo11 (tell me if you add me) 1555 Laser Kills and counting LASER KILL!!!!! Level 38 Commander Grade 2
|
|
|
|
|
|
#3 (permalink) |
|
Member
Friends: (36)
|
![]() Missile Pod Magazine Size: 8 Dual-Wieldable: No Not to be confused with Halo 3's Rocket Launcher, the UNSC Missile Pod is a two-handed death cannon that fires jumbo homing missiles. The Missile Pod will just keep shooting missiles until it runs out. This turret weapon rapidly fires miniature heat-seeking missiles, making it a perfect anti-vehicle weapon. Just lock on to a vehicle and blow them to kingdom come. Pros: There is no reloading with the Missile Pod. This insanely powerful missiles that shoot out of this gun come out fast, giving your enemies not much time to dodge its explosive rounds. The Pod's 8 mini missiles are nothing to scoff at and the weapon definitely holds enough destructive power to take on a team of enemies if you use it at the right time. Cons: The ammunition for this gun is scant and its massive size slows your movement speed to a crawl. When carrying the Missile Pod, you can't switch weapons, throw grenades, or attempt melee attacks, and your camera shifts to a third-person perspective, just like the Chaingun Turret. ![]() Rocket Launcher Magazine Size: 2 Dual-Wieldable: No Dubbed by some as the "Spanker," the UNSC M41 Rocket Launcher is the answer to most of (virtual) life's problems to the first-person shooting fanatic, and in Halo 3, this iconic weapon is no different. While you can ravage enemies with even a quasi-awful shot with the Rocket Launcher, it should be noted that the weapon's vehicle-seeking capabilities. While armed with a Rocket Launcher, remember that you only have 2 flesh-searing projectiles ready to deploy before you have to reload. Pros: Extremely lethal, the Rocket Launcher is a weapon that even the crappiest Halo player can rack up frags with. The accuracy of this weapon is also as good as it gets in Halo 3. Cons: There's only 2 rockets in a magazine so you need to really concentrate when firing on enemy targets. ![]() Shotgun Magazine Size: 6 Dual-Wieldable: No The United Nations Space Command's boomstick is one of the best weapons to obliterate your foes with at close range. Now deadlier in medium-range combat than Halo players have ever experienced. Still devastating in close quarters brawls and more serviceable at slightly longer distances, a point black shotgun blast to the kisser is nothing to take lightly and if your sniping skills aren't up to scratch, the Shotgun is a good way to pulverize enemies with a single shot. Pros: In addition to being very powerful, the Shotgun is also good for taking out someone's shield, which can be supplemented with a well-aimed melee bashing. Cons: Halo 3's shotgun has only six shells per magazine, down from Halo 2's 12. ![]() SMG Magazine Size: 60 Dual-Wieldable: Yes A less common sight on Halo 3's battlefields, this Sub Machine Gun now features a zippier firing rate but is otherwise unchanged from the previous Halo. Make sure to squeeze two of these in your fists at a time because dual wielding with the SMG is the only way to go if you want to pose a threat to your enemies. While it can't zoom, the clip is relatively sizable, giving you enough bullets to put down more than just one other enemy in an assault. Pros: Dual-wielding SMGs is a better alternative to just having your spawning weapon to mow down your enemies. It's also got a high rate of fire. Cons: The damage per hit with the UNSC Sub Machine Gun is very low. You also don't have much range with this weapon either. ![]() Sniper Rifle Magazine Size: 4 Dual-Wieldable: No An all-new vector-style nightscope included on this version of the human Sniper Rifle helps you spot hidden enemies. The Sniper Rifle is more akin to that of the first Halo game than Halo 2 in that it fires at a slower face. You can fire off 4 bullets until your chamber is empty and you need to reload your rifle. Keep in mind that, like the Beam Rifle, you can zoom in twice with this gun. Pros: On top of being one hell of a deadly way to cream enemies from afar, with practice it's also possible to blind fire enemies (shooting without zooming or aiming) dead. Cons: The magazine size is modest... too modest if you're fighting against many enemies. Another drawback is that you're out of luck if your aiming skills are not up to scratch. Using the Sniper Rifle also leaves you vulnerable when aiming at targets. ![]() Spartan Laser Magazine Size: 5 Dual-Wieldable: No The Spartan Laser is effectively a vehicle sniper rifle, but is also good for use as an impromptu rail gun, ala Quake 4. It fires a brief crimson ray that will obliterate an enemy before they know what hit them, or shred a vehicle, with one brush, but it definitely takes some practice before you can confidently whip this bad boy out and deep fry an enemy. Pros: Once mastered, the Spartan Laser is almost unstoppable. Remember that it'll always come in handy when you want to destroy vehicles. Cons: Don't rely on the Spartan Laser in a tense fight unless you've learned how to properly operate it. Its four-second firing delay makes it a poor choice for fighting infantry, unless you've got serious rail gun skills. If you see a red gleam on the screen or hear the Laser's hum of doom, get the hell out of there because you're about to be lobotomized.
__________________
Gamertag: tom izzo11 (tell me if you add me) 1555 Laser Kills and counting LASER KILL!!!!! Level 38 Commander Grade 2
|
|
|
|
|
|
#4 (permalink) |
|
Member
Friends: (36)
|
![]() Brute Shot Magazine Size: 6 Dual-Wieldable: No Underpowered in Halo 2, the Brute Shot's magazine has been upgraded to hold six 'nades at a time. This easy to use grenade launcher's newly enhanced accuracy makes it a sturdy anti-vehicle weapon, and the grenades don't bounce off surfaces anymore. The melee attack with the Brute Shot is also extremely lethal as it has a spear attached to it, which can be used to bludgeon an enemy. Bear in mind that even though you can't zoom or dual wield with this weapon, its precision and power are a combination that can explode the life out of even the most hardened Halo veteran. Pros: It spits out grenades much faster than your average grenade launcher and it still inflicts a lot of damage just like your average grenade launcher. During Halo 3 campaign, the Brute Shot is easily attainable because you'll always be running into Brutes carrying these things around. The weapon is effective in taking down larger enemies and if you don't quite kill a target, the blade attached to the Brute Shot which increases its melee power will come in handy when you bash them with it. Cons: The Brute Shot is not nearly as devastating as other guns in the game that fire explosive projectiles, such as the Rocket Launcher, Missile Pod, etc. Its clip is also relatively modest so the second weapon you have equipped needs to be more balanced, meaning you need something that holds more ammunition so you don't run out of bullets while in the middle of a fight. ![]() Gravity Hammer Magazine Size: 100 Dual-Wieldable: No Thor himself would shat his loin cloth if he ran into someone wielding one of these behemothic Brute hammers. Similar to the Energy Sword, the Gravity Hammer is a two-handed weapon that you can use to strike down your enemies with ease. For maximum results, sneak up on an unsuspecting enemy, bust out the G-Hammer, and then deliver a concentrated blow to your target. Pros: Swinging this giant hammer into an enemy will almost guarantee their demise. Once you experience the destruction this weapon is capable of, you'll know why only Spartans and Brutes can hold these heavy bats up and use it to smash their attackers. Taking the Gravity Hammer into battle allows you to crush multiple enemies with a single blow. Also, if an enemy is out of range, the shockwave created by the weapon will push them away from you. Cons: The Hammer is not a practical weapon to use when fighting against a large group of enemies because its size and weight causes it to take a long time just to swing the damn thing once. The Gravity Hammer's range is also extremely limited. ![]() Mauler Magazine Size: 5 Dual-Wieldable: Yes The Mauler is the Brute equivalent to the shotgun, and while its size is modest, it does pack a killer punch just like the UNSC boomstick. Even though it only holds 5 bullets, you can have one of these in each hand which makes the Mauler a great deal more devastating. Pros: Maulers are a faster to way to destroy your foes than your default weapon (the Assault Rifle) as well as many other weapons available in Halo 3. The Mauler is an effective way to blow the brains out of your enemies in a hurry. Cons: They have a slow rate of fire, and, being a close relative to the human shotgun, the Mauler's range is limited and you won't be able to hit targets that are more than a few feet in front of you. Although you can and will find them, Maulers are also somewhat scarce during the Halo 3 campaign. ![]() Spike Grenades Magazine Size: N/A - (You can hold 2 of each type of grenade at once) Dual-Wieldable: No Giving new meaning to "sticking it to someone," the Brute Spike Grenade looks like a cross between a medieval mace and a Stielhandgranate, but is actually the perfect tool for attaining instant kills. Chucking one of these spiked bombs at an enemy with enough precision will cause it to stick to their body. After this happens, all you have to do is watch as the Spike Grenade's detonation destroys them, but don't stand too close or you'll end up getting marred in the process. Successfully doing this takes a steady hand and good aim, and if you can't manage to pelt others with it, sticking it to a surface can still hurt them if they are within the blast radius. Pros: If an enemy gets close enough to cave their face in with the butt of your gun, you can always eliminate the risk of them killing you first with a melee attack by stapling a Spike Grenade to their flesh. Cons: If your aiming is crappy, then these spiked Brute bombs are essentially useless to you and you're better off using Frag Grenades. ![]() Spiker Magazine Size: 48 Dual-Wieldable: Yes The Spiker fires superheated projectiles that literally sink right through energy shields, your foes, and just about anything else you point it at. Pick up two of these bad boys at once to really eat up your enemies with the Spiker. Keep in mind that the damage you can inflict with this gun is somewhat limited and you need to spray enemies with lots of its ammo to get them to croak. Pros: If you don't miss, unloading the Spiker's projectiles on an enemy will quickly deplete their health. The clip is relatively big, giving you a considerable amount of time to make your target(s) dead before having to reload. Cons: Although the Spiker is powerful, it is certainly not the most powerful weapon available in the game, and for certain battles it's not your best option if you can get to other deadlier weapons.
__________________
Gamertag: tom izzo11 (tell me if you add me) 1555 Laser Kills and counting LASER KILL!!!!! Level 38 Commander Grade 2
|
|
|
|
|
|
#5 (permalink) |
|
Member
Friends: (36)
|
![]() Beam Rifle Magazine Size: 18 Dual-Wieldable: No Although you can't dual wield this two-handed particle Beam Rifle, you can zoom (and zoom in again to get an even closer shot) on enemies when delivering their doom. Two bullets fired through an enemy's flesh will knock them over permanently, but you'll still need to nail them in the dome if you want them to die with one shot. The Beam Rifle is similar to the Sniper Rifle in terms of what it takes to slay with it--the difference between the two being that the Beam Rifle fires faster that the human version of this gun. Pros: You can put down an enemy by shooting at them with the Rifle only a couple of times. The Beam Rifle also pumps out its rounds relatively fast for a sniper rifle. If you're decent at sniping, it is also quite deadly when used during multiplayer matches. Cons: This Covenant rifle isn't ideal for close range combat, and its slow rate of fire makes it not the best choice when having to kill off a large horde of enemies. ![]() Carbine Magazine Size: 36 Dual-Wieldable: No An essential firearm for the Halo marksman, the Carbine is a common favorite among players who want a little more power and distance than your spawning weapon. The Carbine is ever-so-slightly improved since Halo 2, in both firing speed and the damage it causes to others once you pump its rounds into them. It takes several hits to slay enemies with the Carbine, but again, the bullets spray out of this thing fast. Pros: Overall, the Covenant Carbine very similar to its Halo 2 predecessor and excels at medium-range shootouts. If you're good at sniping enemies dead, then the Covenant Carbine is a great choice to pick off enemies that aren't right in front of you. Cons: While it is tempting to try to take on enemies who are so far away from you that they are barely visible, the Carbine is not a sniper rifle and you won't be able to kill enemies in the distance. ![]() Energy Sword Magazine Size: 10 Uses Dual-Wieldable: No It may look just like a pointy shard of ice, but the Covenant Energy Sword is easily one of the most devastating weapons available in the game--gripping this ultra-sharp sword in your mitts will allow you to lunge forward and slash through an enemy's flesh quickly. This behemoth blade is different from Halo 2 in that you can no longer slay a hundred enemies with it because the Energy Sword now has a battery life which drains will each Spartan you slaughter. Keep in mind that they are scarce, and if you know where one is you should head for it and try to keep Energy Sword horders for racking up their kill counts by making it hard for them to continuously wield one. If you're equipped with anything less powerful than a Rocket Launcher, Sniper Rifle (or their equivalents), then it might be a good idea to just run when faced with an opponent carrying one of these. Pros: Insanely deadly, the Energy Sword is one of the worst things to see in your enemy's hand during a multiplayer match. You can also wipe out a significant amount of enemies with it because it is good for many strikes. Cons: It's a sword, so there's no bullets in it... meaning, you're going to have to be close enough to smell your enemies' B.O. to be able to chop them to death with the Energy Sword. ![]() Fuel Rod Gun Magazine Size: 5 Dual-Wieldable: No The gargantuan Covenant FRG nearly takes up the entire screen, blocking a good chunk of what you can see in the game, but its anti-vehicle properties make it the perfect weapon to stop enemies who think they are safe inside a vehicle. If you find yourself near one or more enemy vehicles, just whip it out and blast your targets with its radioactive rods. Pros: The damage the Fuel Rod Gun deals is extremely high. Cons: The FRG's projectiles come out slow and if you're faced with several enemies you're going to have a hard time ridding the area of them with this cannon. ![]() Needler Magazine Size: 20 Dual-Wieldable: No This gun fires a stream of razor-sharp spikes that can tear through your enemies like a white-hot chainsaw through butter. The Needler may be the stupidest looking weapon in the game, but the it can definitely get you through some of the nastiest battles Halo 3 campaign has to offer. It's also not a bad weapon to use to brutalize enemies during multiplayer matches. Pros: Believe it or not, the new-and-improved Needler is one of the most powerful weapons in Halo 3. Its rapid firing rate and enemy-seeking projectiles can quickly rip through one enemy in medium-to-long range combat. Cons: The Needler is no longer dual-wieldable like it was in Halo 2, and it suffers from a small ammo clip. But you should note that wasting an enemy can be done before you even burn through a single clip if your aiming is dead right. It also looks you're holding a robot porcupine in your hand rather than a deadly alien gun when holding the Needler. ![]() Plasma Cannon Magazine Size: Infinite While Mounted to Tripod / 200 While Not Mounted Dual-Wieldable: No The Type-52 Automatic Plasma Cannon is the Covenant version of the Chaingun that you can use to massacre a large horde of baddies. It fires an unlimited amount of plasma projectiles when mounted, and once you tear it free from its tripod base you can carry it with you and continue to destroy your opponents. Pros: The Plasma Cannon doesn't need to reload-meaning that you can blast enemies to death in an area until there is no one left standing. Cons: Turning around while holding this heavy ******* is a real pain in the neck and is not recommended. Wielding the Plasma Cannon also makes you move slower than a morbidly obese snail that smokes, so you'll be screwed if you have it and you have a large distance to travel to get to the next area. ![]() Plasma Grenades Magazine Size: N/A - (You can hold 2 of each type of grenade at once) Dual-Wieldable: No Covenant hand grenades are essential in ridding an area of infantry. Once you chuck a Plasma Grenade at an enemy and hit them you'll notice that it sticks to them--it's similar to the Spike Grenades, but unlike the Brute Grenades it does not stick to surfaces or anything other than living targets. The Plasma Grenade is yet another deadly explosive in your arsenal that you should take full advantage of. This infamous sticky grenade, which can be used similarly to the Spike Grenade to gain instant kills, hasn't changed much since Halo 2, save for the new cornea-frying special effects. Plasma Grenades also emit a high-pitched whine just prior to explosion, so move out of the way quickly if you hear one about to blow. Pros: The Plasma Grenades are exceedingly deadly and they are a good way to kill of your enemies in between loading your weapons (and they'll save your life if you run out of ammunition entirely). Cons: You can no longer hold 4 of these at a time, so you need to be accurate and stingy when using Plasma Grenades to blow up your foes. ![]() Plasma Pistol Magazine Size: 100 Dual-Wieldable: Yes While it does not inflict half the damage of most of the weapons in Halo 3, the Covenant Plasma Pistol is an indispensable weapon to use in the game. In H3, the controversial Plasma Pistol has been toned down in two ways: your battery life now leaks away while you overcharge, and overcharged shots do not follow enemies as they did in the previous Halo game. The trajectory of Plasma Pistol ammunition only tags what's directly in front of you. The good side about wrapping your fingers around this Covenant weapon is that an overcharged shot with it will freeze a moving vehicle, temporarily disabling it. In most situations the Plasma Pistol is not recommended for combat unless you plan on dual wielding. Pros: It can deplete shields quickly, giving you the perfect opportunity to switch to another weapon to go for the kill. A charged shot with the Plasma Pistol will also disable vehicles. This is a great way to take revenge on vehicle hogs. Cons: When not used with other weapons, the Plasma Pistol is useless in many scenarios in the game. ![]() Plasma Rifle Magazine Size: 100 Dual-Wieldable: Yes Flashy new particle effects and a slightly faster melee attack don't change what is fundamentally a shield-draining weapon, but it's not a complete waste of time to pick up this weapon. Bursts of ammo from the Plasma Rifle are spewed out of this gun at a rapid pace, which is good for fast moving enemies (and also good if your aiming is poor). Harness the Covenant weapon's killing power by holding two of them at a time, to ensure that you can finish them off without switching to another weapon. Pros: For a weapon that has as high of a rate of fire as the Plasma Rifle does, the damage it is capable of is considerably high. Cons: It overheats. The Plasma Rifle range is not very high and in many instances it won't be enough to destroy your enemies.
__________________
Gamertag: tom izzo11 (tell me if you add me) 1555 Laser Kills and counting LASER KILL!!!!! Level 38 Commander Grade 2
|
|
|
|
|
|
#10 (permalink) |
|
Member
Friends: (36)
|
I got these from a website but, I add information into it that I think people should know about it. If you guys gives me info or tips on weapons i'll add it into the posts.
__________________
Gamertag: tom izzo11 (tell me if you add me) 1555 Laser Kills and counting LASER KILL!!!!! Level 38 Commander Grade 2
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|