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Old 05-01-2008, 11:21 PM   #1 (permalink)
Tyler Durden
 
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Ninja Gaiden II details from Famitsu's latest "Team Ninja Freaks"


Quote:
Vigoorian Flails work differently then in the previous version.

There are 8 main weapons to work with.

Path of the Acolyte will be very easy, but still be enjoyable.

The Fiend's Bane Bow can be charged, but the game is very fast already, so you can fire noncharged shots very quickly too.

People tend to have the wrong idea of an action game where enemies are punching bags rather then actual enemies. That's just stupid.

The military starts to experiment with bioweapons and fuses humans with mummies and such to give them partially immortality. Those bioweapons are needed for the ultimate weapon. They are called CIWS (Close Defense Weapon System), but I can't say more without revealing spoilers.

Eclipse Scythe's early level 1 movements were very harsh, but we've made it more harsh then ever with the new added moves in the higher levels. This will go with all weapons in this game. Every weapon has it's own way of fighting and they become more clear the higher their levels are. We also upgraded the Shuriken from what it usually was. Instead of throwing 4 Shurikens in a row, it's 5 now. It's a minor change, but might become useful.

The Gatling Speargun is still very useful in water, but it becomes more useful on land now.

The water is more interesting.
Actual waves of water affect your way of walking on it.
Gaja, the longtailed bone fiends you could find in the GDC demo, are amphibious, they can swim in the water.
They swim like snakes. If you make movement in water, the waves actually make them move differently.

In Helena's ending you see someone die by Ryu's dark Ninpo, that Ninpo will be in this game. That was not Victor Donova by the way, it was just a junior Executive. Donovan still lives and the story WILL continue. Donovan is much more ugly then the guy who died.

Art of the Pheonix Fire is an upgraded version of Art of the Firewheels.
Instead of the fires flying closely around Ryu, the fires take the forms of falcons and fly much longer around Ryu, and a bit further to make it more usful.

Recovery items are now in little powders. I thought it was stupid to have bottles of healing postions everywhere. "This time, Ryu uses drugs to heal" he said while laughing.

Armlets are discontinued. Ryu pretty much has all armlets on at the same time now.

This game will be an art of action, which is a good thing. Some games make you get tired of fighting, but not this game.

Every place gets decorated with your vengeance. You can always come back acd see all the dead bodies lying everywhere.

Continuity was put with Ninja Gaiden Dragon Sword, which is what makes that game exciting. But the game wasn't made to appeal to the hardcore fans, but to introduce people to the franchise, seeing how it's much more approachable.

We gave names to useful moves. Guard an attack and dash will make you dash with an after image, that move's called "Kingdom". A continuous wallrun is called "Shadowless Footsteps". You can do this anytime, but you get scrolls explaining how to do it. Those scrolls have videos to show what they are.

There are lots of enemies in this game. The Black Spider Ninjas from the previous game return, so no need to talk about them anymore. Alexia and the Werewolves are still a bit unpolished. Sonia is a Tomboyish Heroine. She kinda has the role of Ayane in the last game.

Some americans were able to finish the beta version in 15 hours, We're still adjusting that. The time playing is supposed to be huge.

Each weapon is useful now, but Dragon Sword is still the balanced weapon.
In the end of the game you'll have weapons for each situation.

People can compete in Master Ninja Tournaments.

The game will have DLC.

The Demo will come mid May.
Ninja Gaiden II details from Famitsu's latest "Team Ninja Freaks" - NeoGAF

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