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Old 04-06-2008, 10:17 PM   #20 (permalink)
erok21
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The new story for Zelda should be one where the new TP Link would go to Termina with Zelda on like a diplomatic mission or something and learns about the hero that came and stopped the moon from destroying the land in 3 days. Ganondorf comes back to life and follows them there and finds Majora's Mask and restores its magic, but instead of becoming a slave to it he'll control it. Link needs to combine the power of this triforce of courage and the fierce deity's mask to beat him. Get this. He goes to all these temples where the mask is supposed to be, but each time he beats the boss and goes near the mask, skull kid will come in and take the mask. Link beats him but couldn't get the mask back before skull kid gets away. This will be the motif for him to go to all the dungeons, since skull kid takes the mask back to Ganon and he then gives it to one of his boss minions to hide in their temples thinking that it would be safe there. And it'll go on from there.

Another thing; it would be cool to integrate some rpg elements to Zelda, but then again too much and some of the awesome things about Zelda would be forgotten. As far as next gen has gone, I don't think the wii is ready to combine rpg and action to create something that I'm sure would be the best thing to every happen to nintendo, or the video game industry for that matter. It'd be too big of a change for Nintendo, so its best for them to keep on working in their element, and keep giving us awesome Zelda games.

Some great rpg elements would be different weapons(not different swords), modifiers for weapons, such as fire, electric, ice, poison effects to well against different enemies, transformations into goron, zora, deku, ghost thing(sheikah perhaps?), and winged creature(like an evolution of the Oocca that doesn't look pathetic like they showed in TP). Each transformation should correspond to a different weapon if designers take on this idea.

Last edited by erok21; 04-06-2008 at 10:29 PM.
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