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Old 07-06-2008, 11:16 AM   #25 (permalink)
Rokrin
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SEC5: Damage Chart based on Pikmin

How to read this chart: use the left side of the chart to read the attack. Check the top of the chart for the Pikmin type or Olimar. Align both until they reach the number toward the center of the chart. That number is the damage the move deals.

<Need to turn this table into an image, I'll edit the table in later.>

Table Key…
#-# = Multiple parts to the attack that can be executed. Example: 2-3 = 2 damage first hit, possible addition of 3 damage for second hit. Can change depending on spacing or opponent size, but the numbers are the general area of damage you’ll be seeing.
#/hit = Damage per hit. When a Pikmin latches onto an opponent this is the amount of damage a Pikmin will deal for every hit it deals on the opponent until shaken off or destroyed.
S (i.e.: U-smash S) = Olimar’s smashes have different types of hits depending on the Pikmin you use and the spacing between Olimar, the Pikmin, and the opponent. Needs to be looked into more, but this is the general damage you’ll be seeing if proper spacing is applied. You’ll have to experiment with the proper spacing yourself with each Pikmin and smash.
C (i.e.: D-smash C) = A fully charged smash attack.
CS (i.e.: F-smash CS) = C and S put together, obviously.

SEC6: Squad, move out! Organizing and effectively using your Pikmin

I put this section as sort of an after thought. For organizing your Pikmin, I’ve done a rather simplistic thing and this is how it will work. First, you should always have all 6 Pikmin at your disposal—any less than that is foolish and dumb. Secondly, the way this next part works is by numbers. 1 is your first color of Pikmin (any color), 2, is your second color of Pikmin (any color), and so forth. I’m placing these in numerical order for organizational purposes but the same rules can apply even if your Pikmin are out of order.

STYLE ONE: (1) (1) (1) (1) (1) (1)
Wonderful. You have a full army of one type of Pikmin. Are they reds? You are an aerial master. Blues? Get ready to go on a grabbing frenzy. You get the idea. However! The one major flaw to this setup is that you have NO OTHER STRATEGIES!!! I cannot stress how wrong this setup is. This is NOT the best setup at all. You will become a predictable and stale opponent and will eventually be worked around and punished for it. If you’re only Red, your opponent will stay on the ground and/or abuse projectiles. Whites? (S)he’ll stay close in and give you no room to throw and use area attacks such as Ike’s Eruption to blast those stickers off. You see my point. Don’t do this unless you like to spam and lose. Remember that variety is the spice of both life and battle.

STYLE TWO: (1) (1) (1) (1) (1) (2)
Basically the same as S1. Still pretty stupid to do, but at least you have something else to back you up. Probably good for quick mindgames, but not much else.

STYLE THREE: (1) (1) (1) (1) (2) (2)
See S2. Same thing, just a little more insurance.

STYLE FOUR: (1) (1) (1) (2) (2) (2)
I like this one better. Not only do you have healthy options in one spectrum but also you have added options in the other spectrum. Maybe you can combo together, such as Red and Purples or White and Yellows. This is a good. However, healthy can also be excess. You’re flourishing and balanced in two areas, but you’re completely lacking in others. Good under certain conditions and playstyles, but this is definitely not for everyone.

STYLE FIVE: (1) (1) (2) (2) (3) (3)
My personal opinion says this is the best choice. You have a good supply of each option, and even if you’re lacking on one area (let’s say throwing for kicks), it’s almost always made up for in one of the other Pikmin’s attributes. You have enough colors to stay unpredictable enough, but enough to stay organized too. Good for nearly everyone using Olimar.

STYLE SIX: (1) (1) (1) (1) (2) (3)
See S3, just with a difference in flexibility.

STYLE SEVEN: (1) (1) (1) (2) (2) (3)
Okay. You have a lot of meat, but you have some extra beans and potatoes to help. Unfortunately, not enough of the latter two, especially the potatoes (or should I say potato (3) in this case. You know what they say: two’s company, three’s a crowd. Sort of the same thing here. Applicable and effective, but really only for good Olimar players who know their stuff and are good with reading their opponent(s).

STYLE EIGHT: (1) (1) (1) (2) (3) (4)
Same philosophy as S7, just with a glass of milk if you know what I mean. You have nearly every color, but you’re still mainly holding only one color. Could be more or less efficient than S7 depending on your playstyle and which Pikmin you have.

STYLE NINE: (1) (1) (2) (3) (4) (5)
Congratz—you have every color of Pikmin. You know everything, but excel in nothing, save for whichever color you have two in. This is a common and passable setup, but there are surely better options.
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