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#1 (permalink) | |
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Senior Member
Friends: (79)
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Scribblenauts (DS) Reviews- Written and Video
![]() Platform: Nintendo DS Rating: "E10+" for Everyone 10 and Up Players: Singleplayer Genre: Puzzle, Action Developer: 5th Cell Publisher: Warner Bros. Interactive Entertainment Release Date: North America- September 15th, 2009 We’ve all heard of Scribblenauts… Who hasn’t? If you answered ‘me’ here is what you’ll get when you play this game: everything. You write down what you want to appear on the screen, and, it appears. The best example, and way to test this out is its title screen, AKA sandbox mode. You can do whatever you want in there, without any objective. It’s pretty cool playing around with everything, and once you get used to it, you’ll remember there’s an actual game. Some people say this game is only as good as your imagination. That’s wrong. It’s better. I mean, you can only think of so many different items… You’re bound to run out ideas sometime! Well, that’s ok! With most puzzles in the game, things can be solved with something simple, like a jetpack, then a weight of some sort. Or, Leeroy Jenkins, and a shovel. There are so many possibilities, it’s not even funny. So you get to the actual game… The worst part of the whole game is up first… The University, AKA, the tutorial. Although you learn things you don’t already know about the game, it’s impossible to skip it, and it goes way to slowly. You’ll be clicking through the many screens that appear with frustration. But once you get to the actual game, like all games, it starts off super easy. But when you buy the second world with Ollars earned from the first world (The game’s currency), then it starts getting harder. It just keeps getting more and more challenging. I was on one puzzle for 30 minutes earlier today. That’s pretty awesome. But, they will get frustrating, and when they do, be sure to have a charger nearby for when you turn it off, because this game is addicting. ![]() They say a captain goes down with his ship... The controls aren’t the most favored, either. You control the camera with the D-Pad, and the lettered buttons, which is alright by me, but everything else is controlled by the touch screen. Shooting a weapon can be annoying, because it might move you into an enemy/hazard instead of actually doing what you want. You attach wings to yourself, and you have to get a running start, so if you’re on a tiny platform, you’re pretty much screwed. Oh, and when you need to restart a level, you have to go through the level introduction again. Sure, you can press Start to skip it, but it’s annoying to go through that process every few seconds in puzzles. But enough about the negative! There’s a lot this game has to be proud of… The most obvious being that it has over 20,000 items in the game. They save space by using similar models for similar items, such as ‘Gamer’ and ‘Virgin’, or ‘Knight’, or ‘Leeroy Jenkins’. While we’re on the note of internet memes, let’s list a few, because these are my favorite parts in the game. Longcat, and its arch-enemy, Tacgnol, are two for starters, but, sadly, they do not fight, and they do not go on forever, which would have been great. Rick Roll’s in here, and so is ceiling cat, who is held up by two strings, so he can watch you do whatever it is you do. Oh, and ‘All Your Base Are Belong to Us’. Those are only a few memes, and there are many more in this game. Go find them for yourself! ![]() I think this screenshot speaks for itself. For having over 20,000 items in this game, you would think it would have NES graphics. Well, actually, you wouldn’t, but it is still an impressible feat, even for a DS game. And it looks fantastic. Each model looks brilliant on the DS’s touch screen, but can be a little choppy at some times. In addition to great graphic, you get great music, which is pretty above-average for a DS game. In fact, with all of this content in one cartridge, sometimes, the game slows down, and it even crashed once for me. It worked fine after I rebooted my DS, but I still didn’t like that. I really hope this issue is looked at for future versions of the game, because you just know it’ll come. Speaking of which, there is not plot whatsoever, which is great for this game, because all of the objectives are so random, and unrelated to each other. But you what? I wouldn’t have it any other way. For all those panda-riding-a-motorcycle-while-wielding-a-bazooka-with-wings-and-a-helmet players out there, I salute you. Quote:
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#5 (permalink) |
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How I mine for fish
Friends: (89)
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Trust me, I don't think you'll be dissapointed. The only real problem with it is the controls. And contrary to popular beleif, you cant solve every puzzle with jetpack and god. In the beginning its deciding if I want to solve it the fun way or the easy way (I chose fun
). Now its do I want to try to solve it immediatly, **** around with portals and mythical beasts, or turn off the game for a couple of minutes and try to figure out how the hell I get past that trip wire. btw, you cant. STOP BLOWING UP MY STARITE SILLY TRAPS
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#9 (permalink) |
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Between Hanabi and Mu
Friends: (65)
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This game looks so fun.Nice read Q
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"No one starts... on the top of the world. Not you. Not me. Not even gods. But the unbearable vacancy of the throne in the sky is over. From now on... I will be sitting on it." - Aizen. |
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| 5th cell, nintendo ds, review, scribblenauts, warner bros., wiispace, wiispace review |
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