|01-07-2010, 07:09 PM||#1 (permalink)|
Guitar Hero 5 Review (Xbox 360)
Developer: Neversoft (Others For Wii, PS2)
Publisher: Activision, RedOctane
Platforms: Xbox 360, PS3, Wii, PS2
Modes: Singleplayer, Multiplayer
Rating: ESRB "T" for Teen
Now, right as you start the game up, you already notice differences; one of the game's newest modes, Party Play, which allows you to play the game immediately, without going through menus necessary for selecting songs; it's great for parties, but selection is gone.It's completely randomized, but other people can jump in and out at will. When you start it up, you only have to select a difficulty (Or, if you have a guitar, you choose Guitar or Bass), and that's all. I have to compliment the game on it's quickness for Party Mode. If you're playing to have fun, rather than score, then this would be great for you, but it's only great for parties, and that Guitar Hero display at Gamestop.
As shown above, Star Power is still important to gameplay.
The game menu pretty much stays the same in terms of items to select, save for some name changes, and such from previous games; Training is added as a selection in the main menu, which wasn't in the previous game, and ths 'Music Studio' was changed to GHStudio, but everything else remains the same; Quickplay and Career are still there.
Quickplay is pretty much unchanged as well; you can select a number of songs to play, then play them. Unlike the last games in the series, however, ALL of the game's songs are unlocked from the time you boot up the game. So when you learn a certain song appears late in Career mode, it'll be good to know you can play it in Quickplay right at that moment.
Kurt Cobain's inclusion in the game has caused quite a bit of controversy.
Career seems the most lacking, yet the most revamped. What I call lacking, I call a story; is it so much to ask for a story? I mean, Rock Band has a mode where you at least earn vehicles, that's more of a story than you can find in this game, which is sad. This game does have some celebrities, like Kurt Cobain, Matthew Bellamy, and Shirley Manson. Cool, but not ground-breaking. Campaign in this game also adds Challenges, which are greatly welcome; basically, it adds a challenge on top of doing well, which adds more stars to earn, by completing objectives... Like getting a 100 note streak, or hitting all of the notes of a specific kind. It's a welcome feature, and adds more replayability to the game.
The Rock Star Editor feature is still way too detailed; I don't like it... You can adjust EVERYTHING, but most of the time, it only shows a few pixels' difference. Or, it could just be my tv. Oh well. I'd rather use my avatar, which is a fun inclusion, seeing your avatar jam out onstage. Speaking of editing, I might as well talk about GHStudio, which remains wholly unchanged from the very first game... You can still practically make your own songs, but I personally don't like it.
Playing the guitar can make you angry, apparently.
Overall, this game brings a lot to the table, but it seems... Unfinished. It feels like a game where you play the guitar, and nothing else (Well, besides the other instruments, of course). The challenges add a lot of replay value, as well as a constant stream of DLC songs, but I still want a story, even if it's as subtle as the Rock Band vehicle formula. Still, a great game for what it is. Tries to be.
Replay Value: 9.5
Final Score: 8.75
Last edited by SuperQ; 01-07-2010 at 07:11 PM..
|activision, guitar hero 5, review, xbox 360|