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#1 (permalink) |
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Xbox360 owner :)
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Mario Bros 2 Scandal
You know why monsters & giant robots always attack Japan instead of America or any other country for that matter? It's because Japan is much smarter & more technologically advanced than us. They've had flying cars & conveyor belt sidewalks for years, but for some reason, they just don't think that the rest of the world is ready for that kind of stuff. In short, Japan thinks we're all idiots.
Don't believe me? Take a look at the video game industry. Japan has had that new Zelda Wind Waker game for over a month, & we don't get it until March! Does it really take that long to translate? Actually, on second thought, 3 months is, indeed, ample time... or else we'll be left with "EASTMOST PENNINSULA IS THE SECRET." Want a better example? Here you go. ![]() ![]() So why didn't we get it before? Besides the fact that it was a much harder game & Japan didn't think we could handle it, it was considered too similar to the first game. While this never stopped Capcom from making 6 Mega Man games for the NES, not to mention about 5 versions of Street Fighter II, Nintendo felt that at this early stage in the home video game history, it might not be a good idea. So instead, we got giant rats with sunglasses, sexually confused prehistoric birds, & a brotherhood of socially inept midgets in cloaks & masks. Now, the big question is: where did these come from? The answer lies in a game you might have heard about before, but never got to see for yourself... UNTIL NOW! Behold, the game that became Mario 2! Dream Factory: Doki Doki Panic You'll notice that a company called Fuji TV had a hand in making it. I've never heard of Fuji TV... maybe they're affiliated with Mr. Fuji of wrestling fame. You know, Yokozuna's old master. And now it's time to meet our heroes, the random Arabian family! ![]() ImajinThe brave young son of the family. With a name like that, you'd expect to find this guy hanging out with Figment at Epcot Center. Forever doomed to settle for 2nd best, Imajin, like Mario after him, has no strengths that make him stand out among his comrades. So depending on your elite (see also: the number 1,337) gaming skills, he's either your old standby, or totally useless. ![]() LinaImajin's little sister. You can tell she's a girl because she's wearing all pink! Well, that plus the fact that Nintendo made sure to give her some extra pixels in the (ahem) boobal region. She sure loves to show off that belly dancer midriff. Lina's abilities are the same as Princess Toadstool's, including her ability to hover in the air for a short time, & her ability to be really freaking slow when she's carrying something. ![]() MamaYou know how your mom would listen to the weather report in the morning & tell you to wear a jacket to school because it would get colder later in the day? Mama may be sweating like a ***** in church now, but we'll see who's the fool once the family makes their way to ice-cold World 4! Mama's high jump was handed down to Luigi, but she doesn't do that kicking thing with her legs. That would totally cramp her style, G. ![]() PapaHey look! It's Mario with a turban! No, wait... it's Toad with a mustache! Not only does Papa share Toad's strength, making him actually run faster when he's carrying something, but he also manages to fit into the same pair of pants as Toad. And look, they both have beer bellies. Now that I've introduced everybody, let's get into the other differences between Mario 2 & Doki Doki Panic. Most of these are minor details in graphics & animation, but the first thing you'll notice makes a rather large difference in gameplay. No B-button run Holding the B-button in order to run faster is exclusive to Mario games (and Adventure Island, but that's just details), so it's understood why it doesn't exist in Doki Doki Panic. Still, imagine going to college & having T-1 internet at your disposal, then going home & having to deal with Mom & Dad's AOL account signing onto a 56k dialup modem. That's how playing Doki Doki Panic is. After playing Mario 2 for years & taking full advantage of the B-button run, these stupid Arabs are just way too slow. To recreate this experience, go play Mario 2 & see how long it takes you to finish World 1-1 without using the B-button to run faster. While you're doing that, remember not to throw the controller across the room. Statistics show that you'll play 97% better with it in your hands. Also, the lack of a B-button run makes a few shortcuts that Luigi or the Princess could take in Mario 2 impossible for anybody in Doki Doki Panic, leaving you no choice but to take the long way...
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I'm giving you all crappy nicknames from now on!! ![]() ![]() 92% of people have moved onto rap. If you're part of the 8% who still listen to real music, post this in your signature. |
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#2 (permalink) |
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Xbox360 owner :)
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Con't....
On the other hand, Doki Doki Panic makes up for this with the absence of something else that's exclusive to Mario games.
In Mario 2, when you have one hit remaining, you turn into a midget... but your head remains the same size. This is bad news for Luigi, whose head looks like it's THIS close to falling off. In Doki Doki Panic, this is not an issue. Your whole body stays the same size, no matter how much you get the crap beaten out of you. Crappy animation A few tiny little details show that Super Mario Bros. 2 was actually an upgrade of Doki Doki Panic, not just a graphics hack. Check out the difference between Albatoss's flight pattern in the two games. LEFT: Super Mario Bros. 2 Albatoss takes 7 frames per flap. RIGHT: Doki Doki Panic This Albatoss only takes 2 frames. It's what the Mario 2 Albatoss would look like under a strobe light. Notice that the grass roots, vine, cherries, & potion are all animated. RIGHT: Doki Doki Panic It seems that the Arabs have been deprived of any & all wind. Nothing moves, the grass roots are colored black, & instead of a potion to create a door to Sub-Space, they uncover a magic lamp. What's with all this junk planted in the ground? Have the people of Subcon not discovered the wonders of recycling, & thus live on a giant landfill? Actually, wait a minute... ![]() ![]() You'll recall that when a bomb explodes in Mario 2, the explosion reads "BOMB," just so there isn't any confusion as to what just exploded. In Doki Doki Panic, the explosion reads "BOM," which is both more Japanese & more fun to say. BOM! In Mario 2, you'll occasionally come across a turtle shell that slides along the ground to wipe out any bad guys in its path. In Doki Doki Panic, you uncover a giant decapitated head. Some poor, unsuspecting native looks like he was in a pretty good mood right before someone snuck up & sliced off his head. Cold-blooded murder seems to be afoot in Subcon. Never mind the fact that you've been tossing midgets into each other all day. You've got kids to rescue. ![]() ![]() It appears that before Mario & his friends showed up, the people of Subcon were die-hard Kiss fans. Instead of mushroom blocks, there's giant painted faces. And that's not all. Check out the exit mouth thing. ![]() He sure has a chin on him, doesn't he? ![]() Phanto was that evil floating mask guy who would chase you whenever you picked up a key. In Mario 2, he had this evil grin on his face. He gave you a reason to be scared of him. In Doki Doki Panic, he doesn't look the slightest big intimidating. Not only does he not start to chase you until you leave the room where the key is, but he doesn't have that menacing evil smile on his face. It's more of a "Dude, I'm so freaking bored, & I look like a mask out of Eyes Wide Shut. That movie was awful." In his defense, avoiding Phanto is a little tougher in Doki Doki Panic, since you can't run. ![]() ![]() These gifs don't give you a great idea as to what I'm talking about, but the animation of the waterfalls in Doki Doki Panic is about 20 times faster than it is in Mario 2. So if you're epileptic, avoid Worlds 3-1 & 5-1 at all costs! It appears that Clawgrip, the big boss at the end of World 5-3, was created exclusively for Super Mario Bros. 2, because to my surprise, he didn't show up in Doki Doki Panic. Instead, I was greeted by that jerk Mouser again. This time he got smart & put some spikes in his room, & it takes 7 hits to get rid of him. I hate that guy. Seriously. Selecting a player is a bit different in Doki Doki Panic. First off, the screen looks appropriately like a book, & the Worlds are called Chapters. Secondly, whoever you choose is who you're stuck with for the entire chapter. In Mario 2, if you finish World 1-1, you can pick someone new for 1-2. Not so in Doki Doki Panic. You have to go all the way until you defeat a boss. And this includes warping. Why? Because in Doki Doki Panic, you don't truly beat the game & save those kids until you defeat Wart with all 4 characters. And here's what happens when you do!
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I'm giving you all crappy nicknames from now on!! ![]() ![]() 92% of people have moved onto rap. If you're part of the 8% who still listen to real music, post this in your signature. |
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#3 (permalink) |
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Senior Member
Join Date: Sep 2008
Location: Everywhere... quick turn around! Aww, just missed me.
Posts: 525
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In all honesty, I'm happy we got Mario 2 the way we did instead of getting the Lost Levels. It was different, and a nice change from what Mario normally does. It's still enjoyable today, despite the new reality we now know.
Mario Bros. 2 > Lost Levels. ![]()
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So, like I was saying, a man walks into a bar *DOINK* CRAP!! It's not what happens that's important, it is how you view it that is important. Vote Ike for President!! ![]() ![]() If you add me on either Brawl or MK, please let me know so I can add you as well! ![]() |
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