|08-10-2009, 11:15 AM||#1 (permalink)|
Join Date: May 2008
Location: Gainesville, FL.
Blog Entries: 18
Wii Vitality Sensor To Launch "Not Too Late" In 2010
It appears as if Nintendo's Satoru Iwata has put a tentative date on the company's latest Wii gimmick toy, the Wii Vitality Sensor. He claimed that the peripheral will be available in 2010.
In a investor relations interview posted by Nintendo yesterday, here's what Iwata had to say;
“We would like to deliver the actual product not too late in the year next year."
Iwata then said that a game with the theme of relaxation was in the works to be released with the Sensor.
“We are conducting some tests internally at Nintendo, and found some patterns among our employees, like improving automatic nerve condition as the weekend nears or vice versa."
“Seeing what their condition is actually like, they can ‘visualize’ how they are looking forward to weekend. And see completely different patterns on each individual person.”
I just want to know what need anyone playing video games has for a Vitality Sensor?
|08-10-2009, 02:54 PM||#4 (permalink)|
Seeker of the Truth
Join Date: Mar 2008
Location: Central Time Zone
Blog Entries: 12
Now if it had some force feed back every time you got hit......lol
"6 The LORD said, 'If as one people speaking the same language they have begun to do this, then nothing they plan to do will be impossible for them.'"
|08-10-2009, 03:21 PM||#10 (permalink)|
Join Date: Jul 2009
I can see maybe an action platformer or rpg where your character might move quicker, jump higher or hit harder based on your level of excitement, or perhaps have a more steady aim at firing weapons when you are calmer. in other words "ZELDA".
|nintendo wii, relaxation, satoru iwata, vitality sensor|