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Old 03-27-2008, 12:10 AM   #1 (permalink)
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Resident Evil 5 Gameplay Screenshots from Capcom DVD


Man Capcom must have put Chris Redfield on that Barry Bonds, Roger Clemens training regime...I wonder if Chris is in the Mitchell report...his arms are MASSIVE....

But I WANT THIS GAME...this could be GOTY 2008...err 9 err 2010 whenever the hell it comes out it's a contender...




















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Old 03-27-2008, 12:10 AM   #2 (permalink)
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Old 03-27-2008, 12:11 AM   #3 (permalink)
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Quote:
We are making strong efforts to adjust various aspects of the game system. Half-year ago we showed Biohazard 5 to the public. The graphic quality was something that I'd call "a fundamental point". But presently we are on a dev-phase, in which we are making graphical close-up for every situation (?). In Biohazard 5 we have a wide-range of situations, we have emphasized on the lighting, we want the bright places to be seen very clearly. Truly, if we pay sufficient attention to that aspect, its hard to lack gameplay-wise. A characteristic of the Biohazard games is to stress on the "dark atmosphere", but on the other hand we must blend this with the "luminous atmosphere".
"The light and shadows" was an essential theme of the Biohazard series. Up until now the correlation between the story-events and the "light and shadows" theme was rather abstract. This time around in Biohazard 5, we would like to express an even further perception/sense of the reality, by joining the abstract sense and what you see (?). We would like create a game that stresses on "light & shadows".
When you stand in a bright place, the objects, which are in a dark place, are very hard to be seen. It's a matter of focal point. In dark places its hard to see either way.
"The things that are out there and you can't see" is an idea/philosophy that Biohazard games can fulfill very well, but other games struggle to do so. You can't see the enemies, you cant see the items, you are not able to see (you cannot tell apart visually what is happening around), that is what Biohazard is all about. We would like to materialize all these, and focus on how we can present even better the "fear of the dark" idea/concept. Like in the real world, where our eyes have a luminosity-adaptability when you enter from a bright place to a dark one, in Biohazard 5 correspondingly you cannot instantly see.
In Biohazard 4 we had many original weapons, however there was a demand from gamers, who played Biohazard 4, to have more real-life weapons. Thus, in Biohazard 5 we will try to do our best to fulfill such a request, as much as possible.
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Old 03-27-2008, 12:14 AM   #4 (permalink)
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GameVideos.com - Resident Evil 5 'DVD Feature'


^^^if u want to watch the vid where these screen caps are from... this game is looking great so far... seems like not everyone is on the prowl to attack Chris like the Spaniards were in RE4.. if u watch the footage, you'll see Chris walking freely among the haitians in whatever city or village that is....

classic game in the making...
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Old 03-27-2008, 07:06 AM   #5 (permalink)
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man this game is going to be awesome. i cant wait to get it. i read somewhere they are wanting to release it this year to compete with gears of war 2
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