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Old 03-05-2008, 10:39 PM   #11 (permalink)
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I think the main reason all these have been so easy is because of this new setup people are just trying it out and future games will up the anti so to speak
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Old 03-05-2008, 10:45 PM   #12 (permalink)
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Galaxy has pushed platformers to a new level with the way the worlds are set up and all. But it has nothing on sunshine now Mario game ever will. That was the most brillaint game ever
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Old 03-05-2008, 10:48 PM   #13 (permalink)
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yea that game is FRUSTERATING
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Old 03-05-2008, 10:49 PM   #14 (permalink)
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Quote:
Originally Posted by MEGAMAN_FTW! View Post
Yes, but in Galaxy it didnt MATTER.

In the original Mario, GAME OVER meant just that. It means that you have died, bowser is victorious, and if you want to win, you have to reset the system and start all over again.

Now that games are expected to be long, they had to include saving, and with saving included, people expect to be able to start after the beginning of every single game they play. I understand that Arcade Style games should be fewer in number, but darnit, losing just doesn't mean anything anymore.
that's so true...now game over don't mean anything...its more like try again..
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Old 03-05-2008, 11:40 PM   #15 (permalink)
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Originally Posted by obiwansolo18 View Post
Galaxy has pushed platformers to a new level with the way the worlds are set up and all. But it has nothing on sunshine now Mario game ever will. That was the most brillaint game ever
Don't say that. Hanging onto that game is like saying that OOT will always be the peak of Zelda. Sure it is now, but it can only be a matter of time until Nintendo finally comes up with something better.
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Old 03-06-2008, 01:44 AM   #16 (permalink)
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i honestly thought sunshine wasnt that great. fun and decent, but not my fav. galaxy WAS easy for sure, but the level designs were so awesome i didnt really care haha. but yeah, i hope the next mario game is harder...along with the next zelda.
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Old 03-06-2008, 09:03 AM   #17 (permalink)
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What I hope they do is look at what they did right in this mario, and then incorporate it into the gameplay style from the older ones. Perhaps somehow they could find a way to combine open levels with gravity effects. They should to the same with Zelda, stop and think a moment about everything they did right in the games before and sort of combine it. I think Zelda OOT (which I think we unanimously agree is the best) only got so good because it was viewed as its own game and it stood free of any silly gimmicks. Sure Gimmicks (like dark world and gravity effects) are fun, but they make the game seem to much like its just part of the series. Kind of like any movie trilogy, the one in the middle just isnt as good as the first and last. They ought to make the next Zelda game with: An original(ish) plot, new zelda style weapons, and a lot of Dungeons with well designed puzzles. Something I've noticed about the newer ones is that the dungeons are all far more linear. In OOT, you were free to (try to) go to any part of the dungeon from the start, but some paths were blocked because of a challenge you had not completed r a weapond you did not have. Forest Temple for example. There are 4 exits to the first main room, and even an extra secret one going to the boss. Water Temple went everywhere. In fact, mario made the same problem with its newer levels. They were very linear. Huh.
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Old 03-06-2008, 07:35 PM   #18 (permalink)
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Quote:
Originally Posted by MEGAMAN_FTW! View Post
Don't say that. Hanging onto that game is like saying that OOT will always be the peak of Zelda. Sure it is now, but it can only be a matter of time until Nintendo finally comes up with something better.
I personally enjoy WW more then OoT...but that's just me. I think OoT is a great game but I had more fun sailing in WW.
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Old 03-16-2008, 10:11 AM   #19 (permalink)
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Yea the difficulty in some games need to be changed.
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Old 03-18-2008, 01:50 AM   #20 (permalink)
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Nintendo intentionally made the game easier so that casual gamers could beat it with the minimum of 60 stars. Then they threw in the Purple Coins so that everyone who wanted the game to be harder would be appeased. I think it's a pretty neat way to appeal to both sides of the gaming spectrum--the noobs to the hardcore gamers.

Btw, the 120 Luigi stars are supposed to be harder as well.
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