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Old 04-04-2008, 02:05 PM   #21 (permalink)
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Quote:
Originally Posted by phe-gnome View Post
I did some research and looked at some FAQ's to expand my character use and I found some misconceptions about Meta Knight.

2. He gets KO'd easily.

Opinion: While Meta Knight is a light character he makes up for it by being extremely manuverable. Someone like Ike could knock him straight out even with virtually no damage at all, but that is the case for many characters.

3. His tornado move is cheap.

Opinion: His tornado move is a high priority special, meaning not many other specials or attacks could break it. It doesn't do that much damage and can easily be dodged by a seasoned player.
Finaly a thread revealing it all, lol I still havn't encountered anyone who has dominated me with the tornado move.

This is a good thread porps ma man.
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Old 04-04-2008, 05:40 PM   #22 (permalink)
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Quote:
Originally Posted by inasadYBFC View Post
Finaly a thread revealing it all, lol I still havn't encountered anyone who has dominated me with the tornado move.

This is a good thread porps ma man.
Thank you.
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Old 04-04-2008, 06:06 PM   #23 (permalink)
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I agree about MK's knock out power and being knocked out easily, but developers had to balance out the characters. Yet, he's still an Awesome; very fun fighter to use.
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Old 04-05-2008, 01:12 AM   #24 (permalink)
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Another misconception. Dimensional Cape gets a 1 out of 5.

YEA RIGHT! That is just as good as any counter, only you aren't always stuck there helpless if it fails. I actually use it as a recovery sometimes instead of grabbing on to a ledge to throw my opponent off. It also has enough lift to set your opponent up to be air combo'd afterwards. I ought to make a Meta Knight FAQ. Afterall, I spent about 10 hours practicing techniques that no one usually does with him.
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Old 04-05-2008, 01:24 AM   #25 (permalink)
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If you do this, PM it to me. As soon as I get someone who's made a character faq to send it to me, I can make the character faq's thread, where we give the writer credit and stick them all in one thread.

I do so like collaborative threads. They decrease clutter. The less clutter, the happier people are.
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Old 04-05-2008, 12:54 PM   #26 (permalink)
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Quote:
Originally Posted by phe-gnome View Post
Another misconception. Dimensional Cape gets a 1 out of 5.

YEA RIGHT! That is just as good as any counter, only you aren't always stuck there helpless if it fails. I actually use it as a recovery sometimes instead of grabbing on to a ledge to throw my opponent off. It also has enough lift to set your opponent up to be air combo'd afterwards. I ought to make a Meta Knight FAQ. Afterall, I spent about 10 hours practicing techniques that no one usually does with him.
I says 'go for it!'
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Old 04-06-2008, 12:41 AM   #27 (permalink)
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Quote:
Originally Posted by phe-gnome View Post
Another misconception. Dimensional Cape gets a 1 out of 5.

YEA RIGHT! That is just as good as any counter, only you aren't always stuck there helpless if it fails. I actually use it as a recovery sometimes instead of grabbing on to a ledge to throw my opponent off. It also has enough lift to set your opponent up to be air combo'd afterwards. I ought to make a Meta Knight FAQ. Afterall, I spent about 10 hours practicing techniques that no one usually does with him.
honestly, i know that your best character is meta knight, wow! usually people like guys with more good finishers. only good finsher moves(besides Final smash its awesome!) is his side smash and his up smash in the air, wait i forgot his down smash in the air.

(spent some time experimenting with other characters, i was bored.)
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Old 04-06-2008, 07:40 AM   #28 (permalink)
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Quote:
Originally Posted by ToonBoy View Post
honestly, i know that your best character is meta knight, wow! usually people like guys with more good finishers. only good finsher moves(besides Final smash its awesome!) is his side smash and his up smash in the air, wait i forgot his down smash in the air.

(spent some time experimenting with other characters, i was bored.)
You apparently didn't read the whole thing he posted. Metaknight has a lot of mobility in the air, meaning he can jump off the stage after his enemy to hit them back a few more times and then go back to the stage himself. It sounds dangerous, but it means he can kill enemies at remarkably low damage if he gets the strategy down right.
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Old 04-06-2008, 10:38 AM   #29 (permalink)
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Yea, I'm not the fanboy type. I'm not just saying this because I like Meta Knight. People just under-estimate him. I can go on and on about awesome qualities of Toon Link, Lucario, and even Jiggly Puff. I just think Meta Knight is at first glance...a weakling. It takes a lot of strategy to be effective with him. I don't even know why I am promoting Meta Knight anyway. Aren't there already enough Meta Knight users? Take back everything I said. Meta Knight sucks!!! Haha.
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Old 04-09-2008, 09:10 PM   #30 (permalink)
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you can add megamans lucario guide in ur collcetion rok
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