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Old 01-19-2008, 11:40 AM   #1 (permalink)
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Zelda TP has no replay value

this is soemthing the game devoplers should think of next time they make zelda. i mean i really like this game and ive already beaten it once...and last night i was sorta in the mood to make a new acc. and play it again, but i forogt there was no difuclty settings. so pretty muchs ince i already went through and bought EVERYTHING...and did all i can do. i think im gunna put this game up...myabe in a few years when ive forgoten what it was like ill replay it. im just sorta sad...why couldnt they put in sevral dificultys?....well i geuss ill have to wait for another zelda game,


but post youtr thoughts about dificulty setting sbelow
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Old 01-20-2008, 08:03 PM   #2 (permalink)
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I dont like that idea of a difficulty setting, doesnt really fit in with the zelda games. And i usually dont get all the stuff there is to get, so i do play zelda games more than once, it just doesnt get boring for me, i usually jus try to beat my best time(speed run)
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Old 01-20-2008, 08:05 PM   #3 (permalink)
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I completely agree. After I finished the game I was like "This game took soooooooo long to get through, do I really want to relive the frustration?"
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Old 01-20-2008, 08:07 PM   #4 (permalink)
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i also get all the itesm.......ive got a full wallet and every item, my inventory screen is full, ive got the mahic armor and evryhting....i just think it would eb cool to have a extreely insane hard seting, but ocne brawl comes out i wont have to wory about not haivng any games to paly
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Old 01-20-2008, 08:33 PM   #5 (permalink)
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thats why they made the game so long.

but no zelda game really had replay value..

besides the best time thing.

is it did fit into the zelda kinda thing.

that would be cool, if there were multiplayer battles. goron,link,zoron and stuff, but it just doesn't fit in
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Old 01-20-2008, 08:40 PM   #6 (permalink)
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Quote:
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that would be cool, if there were multiplayer battles. goron,link,zoron and stuff, but it just doesn't fit in
I'm thinking like a LoZ version of Smash Bros.!
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Old 01-20-2008, 08:50 PM   #7 (permalink)
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I wish they would elaborate on the gameplay more in the next one they make. This one was just too easy. You just exploit the enemy's weakness to stun them, then you slash them, then you repeat. I remember the water temple of OOT. That part where you fight dark link was HARD. I've beaten Legend of Zelda: Ocarina of Time 4 times now, and only once have I beaten Dark Link without just using Din's Fire over and over and over.
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Old 01-20-2008, 08:56 PM   #8 (permalink)
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i think they atempted that with the hidden movies. how ever they diddnt really coem close, the only useful move was sheild bash
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Old 01-20-2008, 08:59 PM   #9 (permalink)
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Hidden Moves were a total FAIL.

If they REALLY want to do well, they will extablish an AP system where you can get AP points by accomplishing major tasks (beating a boss, finding a heart piece, completing a bonus dungeon, or even finding a rare AP collectible) and then you can use those AP to buy new sword abilities on a skill tree.

Just as long as they dont make you do that "God of War, Simon Says button sequences that are now required in every game by law."

Those ruin a game.
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Old 01-20-2008, 10:05 PM   #10 (permalink)
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Quote:
Originally Posted by MEGAMAN_FTW! View Post
I wish they would elaborate on the gameplay more in the next one they make. This one was just too easy. You just exploit the enemy's weakness to stun them, then you slash them, then you repeat. I remember the water temple of OOT. That part where you fight dark link was HARD. I've beaten Legend of Zelda: Ocarina of Time 4 times now, and only once have I beaten Dark Link without just using Din's Fire over and over and over.
i just use the hammer lol
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